We differentiate ourselves by making live-streaming software by being with the people on the inside - at the tournaments, convention floors, local meetups and streams -- 2017-2020. We listen to streamers, podcasters, moderators, and regular viewers and we ask them questions, we took these photos ourselves and these are the results of those expressed desires. This is an independent venture not associated with any other entity displayed or not displayed here. We develop third party additions (currently browser extensions) to improve the experience for streaming on Youtube and Twitch. We are not owned or associated with Youtube or Twitch.
* Featured streamer is our recommendation and should not be taken as their endorsement of this product at this time
Sign up on the mailing list below for product release news in 2020!
Product Schedule for 2020
Provide better user experience for reading stream chat
Introduce keybinds & make them as usable as Fortnite
Document better what you can do & how you can do it in a stream
Introduce features that viewers & streamers have asked for
Live stream captions & voice reading of chat containing keywords
Non Top 5 Streamer Visibility & Marketing
Clip Hierarchy & Order
Clip Backup & Duplication
Auto Clip Compilations
Connection to the Ongoing Live Stream
Featuring publicly mid-size streamers using one of our services
For visibility and promotion of our streamers
For the benefit and growth of professional streamers and positive communities
For larger channels for streamers, channel editors, community managers and moderators.
Updates and News
Early screenshots of what you will use
Why this? Why now?
In 2015-2018 we watched, chatted, moderated and financially supported a lot of live gaming streams on Youtube, Twitch and then Mixer. In 2019, we had to take some time off to deal with some personal issues. We have noticed that stream and channel growth has somewhat hit a plateau for many independent creators. So, we will do what we can to build and launch things to hopefully help jump start channel growth again. In 2020, a world health event has forced us to stay inside our place. We want to use this extra time inside to start a mini renaissance of positive creativity at this time of so much destruction, turmoil and negativity.
Q: Why do you say that channel growth is somewhat stagnant for the majority of channels you see? Cant you fix notifications?
A: Notifications and users' rights/privacy are a tricky subject to fix. It seems to be easier to improve streams, stream usability and share good streamers rather than overwhelm viewers for our small development team at this time.
Q: Why not focus on one platform? "Historically speaking, monopolies are great. Kodak, Internet Explorer, MySpace, Blackberry, etc...the world jumped ahead in innovation when only one choice was available, and they are all still number one today in their fields."
Q: Is this for only gaming live streams? Chat seems to be going by slow enough for me when I am playing. I can read chat just fine.
A: Live streaming is bigger than we think. There is a live stream with 500 viewers right now if you look hard enough. There is a gaming livestream, there is an IRL/just chatting livestream, there is a sports talk podcast, there is a political debate livestream, there is a dating advice or MGTOW livestream, there is a music, art or building livestream, there is a career or travel livestream, there is a church livestream, there is a livestream for little children and there is a livestream for adults...and they all could have 100-500 concurrents or more. Yesterday, there were 100 total livestreamers in the world, and they were playing League of Legends, Call of Duty, and Minecraft. Tomorrow, there could be millions of livestreamers in the world, and they could be playing IRL Dungeons and Dragons, Super Mario rom hacks, medical advice chat, VR game chat, gardening chat, world battle royale e-sports tournaments or other things we can't imagine today. So are building with open eyes to the future. Look at the 2000s and history of online video. First, there were memes and wacky homemade content. Then, there was let's plays of an entire game (no face cam). Then, there were highlight best kills videos and reaction videos to games like Call of Duty. Then, there were play through the game live streams. Then there were single game battle royale competition live streams. This will continue, but some new trend may come along, and we are building to what is happening now vs what happened when we started our channel 2 years ago. We like gaming, but if someone says "Can you help me with my just chatting streams" we aren't going to kick them to the curb just because they are not gaming all the time.
Q: Is this a large company? Is this a full time company?
A: No. This is a creative side project in our off-time in quarantine. Please read the schedule above. Thank you.
Q: How are you going to do clips better and more high res than X platform?
A: We are not. We are going to innovate on other aspects of stream clips and stream features. We are small and can take in streamer input and play around with new ideas without a large board to approve everything.
Q: Why do I need to use your product when I need to get more gifted subs and donations and monitization?
A: Make people happy, and they will pay for it. We focus on what viewers, moderators and streamers want from the livestream experience in terms of making it easy to use and share, and the hope is that it will translate into happier people willing to contribute. This is the reverse of "give me money now, and maybe I will think about giving you what product you want later". Analogy -- we live on a college campus near the sports stadium. There are 2 restaurants near each other by us. One is some kind of 50's diner with a variety menu and loud rockabilly music. It was definitely someone's dream. Another is an on-the-go simple chicken fingers take-out place in which you can also go and hang out for free on the tables in front after the game. The 1st diner is always trying to get you to buy this and that special, and the rules are always changing and confusing, and its often empty. The 2nd place is just usually full of people coming to or from the stadium where they can pregame/postgame and talk about the game without loud music overpowering them. We aspire to be like the 2nd place -- we walk back and forth between the dorm and the stadium and then say, "What do I want by doing this every weekend?" Then we make that. Of course you have suburban realtors who say "I have never been to a game there or lived at that dorm, but I need to you build this for them". We ignore them and go back to living at the dorm and going to the games and then make that process better.
Q: What is the end goal of this?
A: The End Goal is so you as a streamer/organization/moderator can be more on top of your game and help you look better as a streamer.
Q: Is this free?
A: Currently, yes it is, with paid add-ons.
Q: Who owns or funds this?
A: Currently, this is 100% owned and funded by the founder and developer only.
Q: Who will this help?
A: Live streaming for concurrents of 10 - 5000.
This can work for higher numbers but generally a live stream of 10-50,000 viewers is difficult to read all messages.
If you are live streaming to 3 people, you dont need this or tools or other technology -- you need to connect with an audience first.
Using this or a more expensive camera are not going to get your first core viewers but they will help you with a busier chat and a group that likes you or your game/topic/personality/message/professionalism/etc.
Q: Real reason?
A: This is a corona virus 2020 stay at home creative project to personally heal and pass the time. You might think its not very good, and it might inspire you to make better things than this. If this fails but it inspires you to make something better, than this project is a success for that reason.
Q: Why support on Patreon, SubscribeStar or Paypal?
A: So that we can hire others who are out of work at this time to help improve this project to improve you.
Q: Why do you need to support __ platform? I think its terrible, you should only make stuff for my platform.
A: The thing about real creativity and art and hobby, as opposed to views, likes, clicks, popularity, trending, is that in the former you can just do things and be satisfied that you've done them. I understand that to be famous you should play Warzone at 6pm EST on Twitch with the neon lights setup and ... But then you look at a mental health 1 hour stream at 8AM EST every day in Russian which gets 2K concurrents. You look at a developer who is playing the early demo of an 8-bit platform game he is making for 100 viewers. You see a video "Let's Try 29 DIFFERENT POP-TARTS" and 583k views. And you think, "What is wrong with these people? Why can't they play TLOU2 on Twitch at 7pm EST and have 6.66 jumpscares -- what I want?" So then you realize that the masses are just the masses and you are free to make whatever you want for Twitch, Youtube, Caffeine, Brime, whatever it is just to try different outfits on and see what you can improve and who you can help.
Q: When will my ideas be done? When will this get me to 100/1000 subs/paying members?
A: We cannot promise anything but to work according to our posted schedule. You will have to make a personal decision for yourself: do I want to screw around or do I want to "build a brand" by having a consistent message or product that people want to sub for. Then, once you have your latter, this, or software or hired editors etc can help all those viewers consume easier "your thing".
As seen and given feedback on by streamers and stream lovers at Pax East, Pax West, Pax South, Vidcon, TwitchCon, Ohio State University, University of Cincinnati, 1871 Chicago, Too Many Games convention, and more! 2018-2019
Talk to us in any way you would like (doesn't matter to us what you use):
Video Demos: Coming Soon
Instagram: Coming Soon
How to help:
I could hire some people to help me make more cool features and better streaming ideas since I don't answer to any board or CEO to be heard. That's where the donations below will go.
Special thanks to Bloocifer, Azralynn and family, LexIsOnFyre, CoolHandLuke, Todd, Jen, Nate, Barbara, Josh Action, Mousey Kireena, Savage, Dustin for the feedback, ideas and advice. Special thanks to 5tat, Alpha Gaming and Gael Level for the ideas and example of how to get something out there. Special thanks to Devin Nash for meeting with me and discussing how to help the streamers and industry. Special thanks to One Shot Gurl for allowing me to moderate her channel and gather many of these ideas for building this. Special thanks to Han and John for listening.
Dedicated to my grandfathers, I never knew you much but I know you sacrificed yourselves for our country's freedom and well-being. To my dad, not sure if you can understand or comprehend this now but I am appreciative of how you worked for the family. To those who advised me to pick up a positive creative side project (like this) to deal with my down-ness during this tumultuous time, thank you it is helping me push through. Thanks to Jesus Christ, my inspiration. Thanks to in no order Daniel Ally, Marina Mogilko, Ole Børud, Tony Colman, Makoto, Daniel Williamson, Brian LeRoux, Drew Marshall, Neal Morse, James Nguyen, Nabwana Isaac Godfrey Geoffrey, Walter Payton, Simone Collins, Peter Thiel, Derek From, Troy Henikoff, Kirk Lashley, Neal Sáles-Griffin, MattHortonUK for the inspiration over the years.
This website currently only reflects the personal opinions of Andy Martha and no one else mentioned here at this time.
© 2018-2020 biolithic. All rights reserved. Any opinions stated here are my own, not those of my employer. No payment required to use basic service. This is not made by, associated with, to take the place of or distributed by Twitch, Amazon, or any employees thereof. This is not an official, licensed Twitch product, and the Twitch name, logo and branding below belong to Twitch Interactive, a subsidiary of Amazon. This is not made by, associated with, to take the place of or distributed by Youtube, Google, or any employees thereof. This is not an official, licensed Youtube product, and the Youtube name, logo and branding below belong to YouTube, LLC, a subsidiary of Google LLC. We do not save passwords or any personally identifiable information or credit cards or monitary amounts on this site. We do not sell or give any information saved on site to any 3rd party. Thanks to LogoMakr.com for the logo. We are not going to switch to Angular and Java just because you feel like it. We do not have any current plans to integrate with Facebook Gaming. Hope this helps you stream and watch streams better.